Quick rules for every game on Game Knight Party.
WereDice blends Werewolf-style social deduction with Yahtzee dice. At the start, every player secretly receives a role: Werewolf, Alpha Werewolf, Seer, Doctor, Hunter, or Villager.
Each round opens with a Dice Phase — everyone rolls five dice up to three times, just like Yahtzee. Whoever rolls the strongest hand holds the Action Power for that round.
At night, Werewolves choose a victim, the Seer learns if a player is a Werewolf, the Doctor can protect someone, and a Villager holding the Power can block another player's action. By day, everyone discusses and votes to eliminate a suspect. The Village wins by eliminating all Werewolves; the Werewolves win if they equal or outnumber the remaining villagers. A player who is eliminated can roll a Yahtzee (five of a kind) to come back into the game.
Yahtzee is the classic dice game for 1–8 players. On your turn, roll five dice up to three times, choosing which dice to keep between rolls.
After your final roll, score your hand in one of the thirteen categories on your scorecard — from Ones through Sixes, to Three/Four of a Kind, Full House, Small/Large Straight, Yahtzee, and Chance. Each category can only be used once per game.
Score 63 or more points across the upper section (Ones–Sixes) to earn a 35-point bonus. After thirteen rounds, the player with the highest total wins.
Seven & a Half is a classic Italian card game for 2–6 players. One player is the banker; everyone else bets chips against them.
Cards 1–7 are worth their face value, and Jack, Queen, and King are each worth half a point. The Queen of Hearts is wild and counts as whatever value gets you closest to 7½ without going over.
Players are dealt one card and can ask for more, one at a time, trying to get as close to 7½ as possible without busting. Whoever is closer to 7½ than the banker — without going over — wins their bet; busting or losing to the banker loses it.
Hangman is a word-guessing game for 2–10 players. Each round, one player — the Setter — secretly chooses a word, and everyone else takes turns guessing letters.
Every wrong guess adds a piece to the gallows drawing. Guess the word before the drawing is complete to win the round. The Setter role rotates so everyone gets a turn to set a word.
إنسان حيوان شيء (Name · Animal · Place · Thing) is a fast word game for 2–8 players. Each round, a random letter is drawn, and everyone races to write a Name, Animal, Place, and Thing that all start with that letter.
When a player finishes (or time runs out), answers are revealed and scored: a unique answer — one no one else wrote — earns 10 points, while an answer shared with another player earns 5 points. Empty or invalid answers score 0.
Players can challenge questionable answers — if enough players reject an answer, it scores 0 instead. Play multiple rounds and see who racks up the highest total.
Tic-Tac-Toe is the classic 3×3 grid game for 2 players. Players take turns placing their mark — X or O — in an empty square.
The first player to line up three of their marks in a row, column, or diagonal wins the round. If the grid fills up with no winner, it's a draw. Play multiple rounds to see who comes out ahead.